Will it load separate configuration files for 32bit and 64bit versions? Parameters=cores/mame2010_libretro_android.so Parameters=cores/dolphin_libretro_android.soĪnd the 32bit version of RA + MAME Core (MAME.ini): Yes, you just need to set different exe values for different systems.įor instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): RetroArch's website 64bit version and RetroArch Plus:Įxe=64/.RetroActivityFutureĬan I mix and match multiple RetroArch distributions? Main APK from RetroArch's website and Google Play Store Version:Įxe=com.retroarch/.RetroActivityFutureĮxe=32/.RetroActivityFuture How to configure your Settings_Android ini files: This is an unofficial version of HyperSpin for Android able to launch all modern versions of RetroArch. I wish that I had better news, but unfortunately it looks like this time only the actual development team is in a position to do something about it. If one of the developers with access to the source code decides to put the work to fix the app, my offer to contribute my small "patch" to fix RetroArch compatibility upstream still remains. In order to make it work with Android 11 someone would need to reverse engineer the native layer of the application and retrofit support for Storage Access Framework and Android 11 compatible API calls + permissions.Īs of now, the best advice that I can give to anyone that really needs HyperSpin is to stick with older versions of Android. The changes needed to keep the app alive are sophisticated and beyond my abilities as a programmer. While I'm still in the process of debugging the problem(s) with it, for the reasons mentioned in my previous post, it's unlikely that I'll be able to do much about Android 11 support by hacking and reverse engineering the APK. Just letting you know that I'm aware that HyperSpin isn't working on NVIDIA Shield / Android 11. I feel like there is something blocking the full launch command or I'm doing something stupidly wrong.Īnyone else run into this and come up with a fix? Driving me nuts over here.Īlso worth noting, I'm not married to using Hyperspin, I only started with it thanks to the 200gb Bandit release. I tried the tip in this thread for editing the exe= location, but yielded the same results. If I go to load content, I can get them to load through RA, but that really defeats the purpose of a frontend. I've even tried various versions of Retroarch for giggles, but it didn't help. It's simply the main screen that shows no core loaded. I have ensured all the cores are downloaded and up to date, but it simply will not launch a game. I choose the game tell it to play, and it loads Retroarch but not the game. What's happening is, I load whatever Frontend I have and designate games to load in Retroarch (Hyperspin, Launchbox, etc). The problem I am running into isn't isolated to HS, but really any and all Frontends I've tried. I recently came across the Bandit's No Clutter release, and have been trying to get it working on my Shield Pro with 8.2.3. Thanks for this thread, and effort to keep Hyperspin living. There is another front end that does allow you to select from a list of emulators at the wheel in case that one rom isn't working on the expected core (allowing a higher chance of functionality), I think that is a real nice touch! But for folks like me, with a HUGE list of roms, it's sorta a guessing game of which emulator will run the selected game EVERY TIME since there is no category based on cores like Hyperspin.īut Hyperspin is so dang flashy and attractive that it's a "pick your poison" situation. Some games just simply won't work even with the correct systemname.ini configurations. Yeah, I hit the reality wall recently in that regard. and on and on the emulation scene goes (hopefully) !! We can just be thankful that 10's thousand's of games if not 100's thousand's all work perfectly and every day another one is tweaked to work. Unfortunately that is not the case (across every system)Įven the best emulators on Windows like PCSX2 and PPSSPP still don't have anywhere near 100% compatibility. Yes, people seem to think because 1 game works on an emulator, they will all work.
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